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Mastering Vue 3 Composables: A Comprehensive Style Guide

Published: at 

Introduction

The release of Vue 3 ushered in a transformational change, moving from the Options API to the Composition API. At the heart of this transition lies the concept of “composables” — modular functions that utilize Vue’s reactive features. This change has injected greater flexibility and code reusability into the framework. However, it has also birthed challenges, notably the inconsistent implementation of composables across projects, which often results in convoluted and hard-to-maintain codebases.

This style guide aims to harmonize coding practices around composables, with a focus on producing clean, maintainable, and testable code. Though composables may appear to be a new beast, they are fundamentally just functions. Hence, this guide grounds its recommendations in time-tested principles of good software design.

Whether you’re just stepping into Vue 3 or are an experienced developer aiming to standardize your team’s coding style, this guide serves as a comprehensive resource.

Table of Contents

Open Table of Contents

File Naming

Rule 1.1: Prefix with use and Follow PascalCase


// Good
useCounter.ts;
useApiRequest.ts;

// Bad
counter.ts;
APIrequest.ts;

Composable Naming

Rule 2.1: Use Descriptive Names


// Good
export function function useUserData(): voiduseUserData() {}

// Bad
export function function useData(): voiduseData() {}

Folder Structure

Rule 3.1: Place in composables Directory

src/
└── composables/
    ├── useCounter.ts
    └── useUserData.ts

Argument Passing

Rule 4.1: Use Object Arguments for Four or More Parameters


// Good: For Multiple Parameters
useUserData({ id: numberid: 1, fetchOnMount: booleanfetchOnMount: true, token: stringtoken: "abc", locale: stringlocale: "en" });

// Also Good: For Fewer Parameters
useCounter(1, true, "session");

// Bad
useUserData(1, true, "abc", "en");

Error Handling

Rule 5.1: Expose Error State


// Good
const const error: anyerror = ref(null);
try {
  // Do something
} catch (var err: unknownerr) {
  const error: anyerror.value = var err: unknownerr;
}
return { error: anyerror };

// Bad
try {
  // Do something
} catch (var err: unknownerr) {
  var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without calling `require('console')`. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v22.x/lib/console.js)
console
.Console.error(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stderr` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const code = 5; console.error('error #%d', code); // Prints: error #5, to stderr console.error('error', code); // Prints: error 5, to stderr ``` If formatting elements (e.g. `%d`) are not found in the first string then [`util.inspect()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilinspectobject-options) is called on each argument and the resulting string values are concatenated. See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
error
("An error occurred:", var err: unknownerr);
} return {};

Avoid Mixing UI and Business Logic

Rule 6.2: Decouple UI from Business Logic in Composables

Composables should focus on managing state and business logic, avoiding UI-specific behavior like toasts or alerts. Keeping UI logic separate from business logic will ensure that your composable is reusable and testable.


// Good
export function 
function useUserData(userId: any): {
    user: any;
    error: any;
    fetchUser: () => Promise<void>;
} (+1 overload)
useUserData
(userId: anyuserId) {
const const user: anyuser = ref(null); const const error: anyerror = ref(null); const const fetchUser: () => Promise<void>fetchUser = async () => { try { const const response: anyresponse = await axios.get(`/api/users/${userId: anyuserId}`); const user: anyuser.value = const response: anyresponse.data; } catch (function (local var) e: unknowne) { const error: anyerror.value = function (local var) e: unknowne; } }; return { user: anyuser, error: anyerror, fetchUser: () => Promise<void>fetchUser }; } // In component setup() { const { const user: anyuser, const error: anyerror, const fetchUser: () => Promise<void>fetchUser } =
function useUserData(userId: any): {
    user: any;
    error: any;
    fetchUser: () => Promise<void>;
} (+1 overload)
useUserData
(userId);
watch(const error: anyerror, (newValue: anynewValue) => { if (newValue: anynewValue) { showToast("An error occurred."); // UI logic in component } }); return { user: anyuser, fetchUser: () => Promise<void>fetchUser }; } // Bad export function
function useUserData(userId: any): {
    user: any;
    error: any;
    fetchUser: () => Promise<void>;
} (+1 overload)
useUserData
(userId: anyuserId) {
const const user: anyuser = ref(null); const const fetchUser: () => Promise<void>fetchUser = async () => { try { const const response: anyresponse = await axios.get(`/api/users/${userId: anyuserId}`); const user: anyuser.value = const response: anyresponse.data; } catch (function (local var) e: unknowne) { showToast("An error occurred."); // UI logic inside composable } }; return { user: anyuser, fetchUser: () => Promise<void>fetchUser }; }

Anatomy of a Composable

Rule 7.2: Structure Your Composables Well

A composable that adheres to a well-defined structure is easier to understand, use, and maintain. Ideally, it should consist of the following components:

By ensuring your composables follow this anatomical structure, you make it easier for developers to consume them, which can improve code quality across your project.


// Good Example: Anatomy of a Composable
// Well-structured according to Anatomy of a Composable
export function 
function useUserData(userId: any): {
    user: any;
    status: any;
    error: any;
    fetchUser: () => Promise<void>;
}
useUserData
(userId: anyuserId) {
// Primary State const const user: anyuser = ref(null); // Supportive State const const status: anystatus = ref("idle"); const const error: anyerror = ref(null); // Methods const const fetchUser: () => Promise<void>fetchUser = async () => { const status: anystatus.value = "loading"; try { const const response: anyresponse = await axios.get(`/api/users/${userId: anyuserId}`); const user: anyuser.value = const response: anyresponse.data; const status: anystatus.value = "success"; } catch (function (local var) e: unknowne) { const status: anystatus.value = "error"; const error: anyerror.value = function (local var) e: unknowne; } }; return { user: anyuser, status: anystatus, error: anyerror, fetchUser: () => Promise<void>fetchUser }; } // Bad Example: Anatomy of a Composable // Lacks well-defined structure and mixes concerns export function
function useUserDataAndMore(userId: any): {
    user: any;
    count: any;
    message: any;
    fetchUserAndIncrement: () => Promise<void>;
    setMessage: (newMessage: any) => void;
}
useUserDataAndMore
(userId: anyuserId) {
// Muddled State: Not clear what's Primary or Supportive const const user: anyuser = ref(null); const const count: anycount = ref(0); const const message: anymessage = ref("Initializing..."); // Methods: Multiple responsibilities and side-effects const const fetchUserAndIncrement: () => Promise<void>fetchUserAndIncrement = async () => { const message: anymessage.value = "Fetching user and incrementing count..."; try { const const response: anyresponse = await axios.get(`/api/users/${userId: anyuserId}`); const user: anyuser.value = const response: anyresponse.data; } catch (function (local var) e: unknowne) { const message: anymessage.value = "Failed to fetch user."; } const count: anycount.value++; // Incrementing count, unrelated to user fetching }; // More Methods: Different kind of task entirely const const setMessage: (newMessage: any) => voidsetMessage = newMessage: anynewMessage => { const message: anymessage.value = newMessage: anynewMessage; }; return { user: anyuser, count: anycount, message: anymessage, fetchUserAndIncrement: () => Promise<void>fetchUserAndIncrement, setMessage: (newMessage: any) => voidsetMessage }; }

Functional Core, Imperative Shell

Rule 8.2: (optional) use functional core imperative shell pattern

Structure your composable such that the core logic is functional and devoid of side effects, while the imperative shell handles the Vue-specific or side-effecting operations. Following this principle makes your composable easier to test, debug, and maintain.

Example: Functional Core, Imperative Shell


// good
// Functional Core
const const calculate: (a: any, b: any) => anycalculate = (a: anya, b: anyb) => a: anya + b: anyb;

// Imperative Shell
export function 
function useCalculatorGood(): {
    result: any;
    add: (a: any, b: any) => void;
}
useCalculatorGood
() {
const const result: anyresult = ref(0); const const add: (a: any, b: any) => voidadd = (a: anya, b: anyb) => { const result: anyresult.value = const calculate: (a: any, b: any) => anycalculate(a: anya, b: anyb); // Using the functional core }; // Other side-effecting code can go here, e.g., logging, API calls return { result: anyresult, add: (a: any, b: any) => voidadd }; } // wrong // Mixing core logic and side effects export function
function useCalculatorBad(): {
    result: any;
    add: (a: any, b: any) => void;
}
useCalculatorBad
() {
const const result: anyresult = ref(0); const const add: (a: any, b: any) => voidadd = (a: anya, b: anyb) => { // Side-effect within core logic var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without calling `require('console')`. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v22.x/lib/console.js)
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
log
("Adding:", a: anya, b: anyb);
const result: anyresult.value = a: anya + b: anyb; }; return { result: anyresult, add: (a: any, b: any) => voidadd }; }

Single Responsibility Principle

Rule 9.1: Use SRP for composables

A composable should adhere to the Single Responsibility Principle, meaning it should have only one reason to change. In other words, a composable should have only one job or responsibility. A violation of this principle can result in composables that are difficult to understand, maintain, and test.


// Good
export function 
function useCounter(): {
    count: any;
    increment: () => void;
    decrement: () => void;
}
useCounter
() {
const const count: anycount = ref(0); const const increment: () => voidincrement = () => { const count: anycount.value++; }; const const decrement: () => voiddecrement = () => { const count: anycount.value--; }; return { count: anycount, increment: () => voidincrement, decrement: () => voiddecrement }; } // Bad export function
function useUserAndCounter(userId: any): {
    user: any;
    fetchUser: () => Promise<void>;
    count: any;
    increment: () => void;
    decrement: () => void;
}
useUserAndCounter
(userId: anyuserId) {
const const user: anyuser = ref(null); const const count: anycount = ref(0); const const fetchUser: () => Promise<void>fetchUser = async () => { try { const const response: anyresponse = await axios.get(`/api/users/${userId: anyuserId}`); const user: anyuser.value = const response: anyresponse.data; } catch (function (local var) error: unknownerror) { var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without calling `require('console')`. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v22.x/lib/console.js)
console
.Console.error(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stderr` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const code = 5; console.error('error #%d', code); // Prints: error #5, to stderr console.error('error', code); // Prints: error 5, to stderr ``` If formatting elements (e.g. `%d`) are not found in the first string then [`util.inspect()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilinspectobject-options) is called on each argument and the resulting string values are concatenated. See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
error
("An error occurred while fetching user data:", function (local var) error: unknownerror);
} }; const const increment: () => voidincrement = () => { const count: anycount.value++; }; const const decrement: () => voiddecrement = () => { const count: anycount.value--; }; return { user: anyuser, fetchUser: () => Promise<void>fetchUser, count: anycount, increment: () => voidincrement, decrement: () => voiddecrement }; }

File Structure of a Composable

Rule 10.1: Rule: Consistent Ordering of Composition API Features

While the precise order can be adapted to meet the needs of your project or team, it is crucial that the chosen order is maintained consistently throughout your codebase.

Here’s a suggestion for a file structure:

  1. Initializing: Code for setting up initialization logic.
  2. Refs: Code for reactive references.
  3. Computed: Code for computed properties.
  4. Methods: Functions and methods that will be used.
  5. Lifecycle Hooks: Lifecycle hooks like onMounted, onUnmounted, etc.
  6. Watch

this is just one example of a possible order, its just important that you have an order and ideally in your project the order is always the same


// Example in useCounter.ts
import { function ref<T>(value: T): [T] extends [Ref] ? IfAny<T, Ref<T>, T> : Ref<UnwrapRef<T>, UnwrapRef<T> | T> (+1 overload)
Takes an inner value and returns a reactive and mutable ref object, which has a single property `.value` that points to the inner value.
@paramvalue - The object to wrap in the ref.@see{@link https://vuejs.org/api/reactivity-core.html#ref}
ref
,
const computed: {
    <T>(getter: ComputedGetter<T>, debugOptions?: DebuggerOptions): ComputedRef<T>;
    <T, S = T>(options: WritableComputedOptions<T, S>, debugOptions?: DebuggerOptions): WritableComputedRef<T, S>;
}
computed
, const onMounted: CreateHook<any>onMounted } from "vue";
export default function
function useCounter(): {
    count: Ref<number, number>;
    isEven: ComputedRef<boolean>;
    increment: () => void;
    decrement: () => void;
}
useCounter
() {
// Initializing // Initialize variables, make API calls, or any setup logic // For example, using a router // ... // Refs const const count: Ref<number, number>count = ref<number>(value: number): Ref<number, number> (+1 overload)
Takes an inner value and returns a reactive and mutable ref object, which has a single property `.value` that points to the inner value.
@paramvalue - The object to wrap in the ref.@see{@link https://vuejs.org/api/reactivity-core.html#ref}
ref
(0);
// Computed const const isEven: ComputedRef<boolean>isEven = computed<boolean>(getter: ComputedGetter<boolean>, debugOptions?: DebuggerOptions): ComputedRef<boolean> (+1 overload)
Takes a getter function and returns a readonly reactive ref object for the returned value from the getter. It can also take an object with get and set functions to create a writable ref object.
@example```js // Creating a readonly computed ref: const count = ref(1) const plusOne = computed(() => count.value + 1) console.log(plusOne.value) // 2 plusOne.value++ // error ``` ```js // Creating a writable computed ref: const count = ref(1) const plusOne = computed({ get: () => count.value + 1, set: (val) => { count.value = val - 1 } }) plusOne.value = 1 console.log(count.value) // 0 ```@paramgetter - Function that produces the next value.@paramdebugOptions - For debugging. See {@link https://vuejs.org/guide/extras/reactivity-in-depth.html#computed-debugging}.@see{@link https://vuejs.org/api/reactivity-core.html#computed}
computed
(() => const count: Ref<number, number>count.Ref<number, number>.value: numbervalue % 2 === 0);
// Methods const const increment: () => voidincrement = () => { const count: Ref<number, number>count.Ref<number, number>.value: numbervalue++; }; const const decrement: () => voiddecrement = () => { const count: Ref<number, number>count.Ref<number, number>.value: numbervalue--; }; // Lifecycle function onMounted(hook: any, target?: ComponentInternalInstance | null): voidonMounted(() => { var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without calling `require('console')`. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v22.x/lib/console.js)
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
log
("Counter is mounted");
}); return { count: Ref<number, number>count, isEven: ComputedRef<boolean>isEven, increment: () => voidincrement, decrement: () => voiddecrement, }; }

Conclusion

The guidelines presented in this article aim to offer best practices for writing clean, testable, and efficient Vue 3 composables. While these recommendations stem from a mix of established software design principles and practical experience, they are by no means exhaustive or universally applicable.

Programming is often more of an art than a science. As you grow in your Vue journey, you may find different strategies and patterns that work better for your specific use-cases. The key is to maintain a consistent, scalable, and maintainable codebase. Therefore, feel free to adapt these guidelines according to the needs of your project.

I’m open to further ideas, improvements, and real-world examples. If you have any suggestions or different approaches that work well for you, please don’t hesitate to share in the comments below. Together, we can evolve these guidelines to be an even more useful resource for the Vue community.

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